There may be instances where you do not require an ambulance or a blood transfusion, but where you are a bit stuck. Possible examples are that you have fallen off and lost your horse. Or that your girth has snapped and you are teetering rather delicately on your horse's back. Or that you have lost your waterproof jacket and the rain is pelting you and you are getting cold and wet, and might not survive the night if things continue.
- Plan A for Adventurist. Here you take the initiative, cast around for any resources which may be called into service, such as locals, a length of rope, er....more locals, your fellow riders, and make good on your own, without any official assistance. This is the stuff that Tales of Adventure are made of.
- Plan B for...Bit defeatist? or Been at it all afternoon? Perhaps you decide that you have wasted quite enough time trying to sort your own mess out and require some assistance from our friendly crews. They will be happy to help but by calling them you agree to take a one-hour time penalty (in addition to any time spent awaiting the crews' arrival on the scene). This is to even things up again between the A planners and the B planners. In the Adventurist annals, we must favour the former.
How to initiate Plan B: press the button labelled HELP on your SPOT tracker. As with the SOS summons, you press and hold the button until the green light shows continuously. DO NOT MOVE! As before, HQ won't know what the specific problem is and will dispatch the NEAREST mobile crew with sat comms to your location. If necessary they will involve other crews when they have arrived and assessed your situation.
The most common Plan B scenario is a lost horse. If this has happened to you, don't despair. Herders catch loose horses all day, every day, and if there are people nearby, you stand a good chance of using sign language and your Mongolian phrasebook, and getting rescued. You may even be able to sneak up on your steed and collar him yourself. There is no finer feeling on the Mongol Derby than going Mongol and performing a horse retrieval that no-one witnessed except you and the errant steed. Your bond will be everlasting. Your walk a little more swaggered, for all eternity.
Rules about Plan B - non emergency assistance
1. HELP is free at horse stations. It's safer not to have horses on the loose and going rogue with lots of other folks about. If no-one has to leave their post to come to your aid, we'll call it quits
2. Medical HELP is free. Of course the ethos remains "On Your Own" and you should make every effort to take care of yourself, but the fact is that if you are worried about your health, we probably will be soon as well, and it makes no sense to put a penalty barrier up between you and the professionals. If they feel you are wasting their time, they'll tell you, and then probably the race director too.
3. Kit spares - if we have them, you can have them. Lost saddles and trackers and vet cards are a nightmare, for everyone, not least for the rider who has lost them. They are their own penalty to such a degree that is makes little sense to penalise you further. If we have stuff that will enable you to get back on the horse and back in the race, you can have it. The crews carry a few spares but there is no guarantee they have what you will need. And once they have run out, it's tough shit, you're going bareback. We won't re-direct the race so that spares come to you, and it won't be the top priority for the back-up crews, so you can't stand at an urtuu and stamp your feet until a replacement piece of equipment gets to you. You may yet have to improvise/hitch-hike/ride bareback to the next station where another crew member has left you their spare saddle. Deal with it.
4. Lost horse catching out on the course - 1 hour penalty. We'll send in the cavalry if you hit HELP. You'll take a one-hour penalty, in addition to the time it takes for us to get to you, at the next urtuu. Still might be a good use of your time